Pathfinder 2 Hand Fighter Dmg At 11

Another day, another character concept.
This time, it's a Pathfinder fighter (two-handed fighter variant from APG.)
My issue here is, honestly, not having any idea what to really progress down feat-wise.
Power Attack is a given, and I'll probably have more than enough spare feats to even go down the Weapon Specialization line. But that still leaves a LOT of feats.
Allowed resources: All Pathfinder (though I don't currently have access to Kobold Quarterly.)
Starting level is 5, 15 point buy, standard WBL. Here's what I've got so far:
Human Two-Handed Fighter 5
Str: 21
Con: 14
Dex: 12
Int: 07
Wis: 07
Cha: 09
1) Power Attack, Intimidating Prowess, Furious Focus
2) Weapon Focus: Falchion
3) Step Up
4) Weapon Specialization: Falchion
5) Toughness
My big problem is I really don't know where to take it from here. Any suggestions are more than welcome, up to and including switching around the point buy. I know that buying an 18 is quite expensive, but I didn't see much need for those points elsewhere, and a sky-high strength really does benefit the double strength bonus on damage and the intimidate-as-a-free-action Dreadful Carnage feat at 11.

Pathfinder 2 Hand Fighter Dmg At 11 12

Fighter

Following the four month playtest in 2018, Paizo Inc has released a second edition of their Pathfinder Roleplaying Game. Unlike the playtest for 5th Edition D&D, which was more of a series of concept tests, the Pathfinder 2 playtest was very much about testing the game, and was intended to. Make bootable flash drive for el capitan from dmg file download.

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