The Division Weapon Dps Vs Dmg

Don’t be misled by the Historian. It comes fixed with 3 Weapon Talents that are not DPS oriented. If you get an M1A/Scar-H with DPS talents it will likely deal more damage than the Historian. The M1A barely deals more Burst DPS than the Scar-H weapon class but the Scar-H is a big improvement on Sustained DPS which means that the Scar- H. Mar 16, 2016  I'm a fairly knowledgeable player of the division, but i still like to get outside opinions, with that said i have Vector 45 ACP as my main dps gun atm, it currently has 142,239 DPS with 10.4K DMG, i'm not certain if i should drop the mag size and rate of fire in turn dropping the DPS, to increase my actual DMG of the weapon to 11.6K. My firearms is also at 3135.

  1. The Division Weapon Dps Vs Dmg Download
  2. The Division Weapon Dps Vs Dmg 2016
  3. The Division Weapon Dps Vs Dmg 1
  4. The Division Weapon Dps Vs Dmg 2

Overview


There are two ways to analyze DPS in The Division
  • Sustained DPS: This calculation includes reload speed. It is relevant if you are able to shoot your target, reload, and continue shooting your target without stopping or taking cover.
  • Burst DPS: This calculation does not include reload speed. It is relevant if you must frequently take cover before you reach the end of your magazine, or if you choose to take cover each time you reload.

Most players will find that Burst DPS is the more relevant calculation, but there are exceptions. A “tank” player who wants to find the best pistol may prefer to use the Sustained DPS calculation since they will be out of cover often using the Ballistic Shield.


Shotgun users may also want to consider Sustained DPS since they often take aggressive positions that leave them vulnerable while reloading.


Marksman Rifles


Don’t be misled by the Historian. It comes fixed with 3 Weapon Talents that are not DPS oriented. If you get an M1A/Scar-H with DPS talents it will likely deal more damage than the Historian. The M1A barely deals more Burst DPS than the Scar-H weapon class but the Scar-H is a big improvement on Sustained DPS which means that the Scar- H should be considered the better weapon.


Bolt-Action Rifles are still lagging behind the pack.


The Division Weapon Dps Vs Dmg Download

Assault Rifles


It is surprising to see the SA-58 at the top of the results since it has long been considered an inferior weapon. Unfortunately, after in-game testing i found that the recoil management is very difficult and the weapon operates closer to a semi-automatic weapon which causes inefficiency due to lost time between shots. (For more information see our Semi-Automatic Weapon Guide)
This leaves the LVOA-C (M4 class) as the top contender.


SMGs


The MP-5 A4 is a decent percentage above the other weapons in Burst and Sustained DPS. However, as mentioned before it also operates more like a semi-automatic weapon which causes DPS losses.(For more information see our Semi-Automatic Weapon Guide)

The SMG class is generally low in DPS but it also has notably low stability/recoil which means you may be able to focus your attachments more on damage (Headshot Damage/Critical Chance/Critical Damage).

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LMG


The Pakhan is the leader in both Burst and Sustain. When you consider the Weapon Talents (and reroll Swift) it will be the top tier PVE LMG.


Shotguns


The most notable outlier in the Shotgun class is the Double Barrel. The high Burst DPS is greatly contrasted by the extremely low Sustained DPS. Since the weapon requires close range to use effectively you will likely be out of cover and at point-blank distance from your target. It is unlikely that two shells will be able to kill your target which means that, unfortunately, the Sustained DPS calculation is more relevant than the Burst DPS since you will be forced to reload. The SASG-12 has the highest Burst and Sustained DPS.


Pistols


The 586 Magnum group does the most Burst DPS but it comes at the cost of Sustained DPS. If you are seeking a tanking pistol you may prefer the X-45 which still has good burst but better sustain than the Magnum.


The division weapon dps vs dmg download

Some comments about the calculations


The DPS values of the weapons depend upon your player attributes (firearms/crit chance/crit damage/etc.) and I have used player stats that attempt to represent the majority of players. These stats are as follows:


  • Firearms: 4000
  • Critical Hit Damage: 50%
  • Critical Hit Chance: 10%
  • Headshot Damage: 0%
  • Probability of landing a headshot: 50%

This Calculation DOES include.
  • Assault Rifle - Armor Damage
  • LMG - Out of Cover
  • SMG - Critical Hit Damage
  • Extended Mag on all weapons capable of using the attachment.

This Calculation DOES NOT include
  • DPS from Weapon Talents
  • The Effects of Pulse

Each weapon type is benefitting from its respective bonus (LMG +20% damage, AR +24% damage, SMG +39% Critical Hit Damage). This allows for comparison between weapons based on their best case scenario.


Some things to consider:
  • Semi-automatic weapons cannot be fired at their listed RPM because the player is unable to pull the trigger fast enough. For more information see our Semi-Automatic Weapon Guide.
  • This analysis does not include the effects of stability or accuracy. (analysis adressing this comming soon)

Back To Weapon Guides

The Division Weapon Dps Vs Dmg 2016

What are the best damage talents in The Division 2? There are many perks in Ubisoft’s post-apocalyptic jaunt through Washington,D.C. sure, but only some appeal to those of us who want to pump out as much damage as possible. Be it in the hostile-player filled environments of The Dark Zone or the more co-op friendly territories of the upcoming The Division 2 raids, sometimes you just need to fill something with lead to get the job done.

Of course, damage boosting talents aren’t merely limited to your weapon. Gear items like gloves and backpacks can also provide a handy boost to your overall damage, so you’ll want to think about your build on the whole. This will seem daunting at first, but having a high damage build will offer a great deal of flexibility to your playstyle, making it worth the headache.

To further ease that brian strain, we’ve sifted through The Division 2’s best damage talents and separated them from others that may not be of interest to you. So without further adieu, here are the DPS talents that you’ll want to to keep your eyes peeled for during your next excursion through Washington.

Best The Division 2 talents for damage

WEAPON TALENTS

  • Frenzy: this active talent will grant you a +35% buff to weapon damage and rate of fire for seven seconds when you reload from empty. That’s a massive DPS buff, but it can only be used on the LMG class. Use this with an LMG with a fast reload time and you’ll be spitting out +70% weapon damage more often than not.
  • Premeditated: this talent only rolls on specific shotguns, but this is essential if you want to make a good shotgun build. Weapon damage is increased with every shell you reload up to a maximum of +35%. You can get an additional +50% weapon damage if all shells are reloaded and the buff lasts for ten seconds. Basically, reload your shottie from empty for nearly double damage.
  • Unhinged: this talents grants a constant +25% weapon damage at the cost of -35% weapon handling. However, if you swap in the right attachments to improve you weapon handling a bit then this talent is basically a straight DPS buff. Don’t use this with long-range weapons though, as the handling deficit will be too much to counter.
  • Close and personal: as you’ll glean from the name, this one is about charging down foes. Killing a target within seven meters grants a chonky 50% boost to weapon damage for five seconds. The Close and Personal talent will bode well with anyone who wishes to call upon the spirit of Leeroy Jenkins and charge head first into battle. This is great for clearing out ads as each kill will keep the buff going.
  • Killer: the Killer talent grants a 50% chance of a critical hit to anyone who can finish off an enemy with a critical shot. Keep in mind, though, that this perk will only stay active for five seconds. You’ll want to spec an SMG around this because of their inherent crit chance bonus.
  • Perpetuation: headshot kills grant an extra 5% to your skill duration, ammo, and charges to the next skill used. The Perpetuation can also stack up to ten times.
  • Strained: for every 5% of armour that you lose, you’re 10% more likely to land some critical hit damage. This is very powerful on a close-quarters build and will help you clutch out some tricky situations.

gear TALENTS

The Division Weapon Dps Vs Dmg 1

  • Berserk: not too dissimilar to the Strained talent, Berserk grants you an extra 10% of weapon damage for every 10% of max armour that has been depleted. Speaking of, this talent also holds some nice synergy to the Strained perk as they both grant boosts to damage at the expense of losing armour. Add Close and Personal to the mix and you’ve got a devastating rusher build.
  • Surgical: nothing overly fancy here, just a good ol’ 8% boost to critical hit chance with no conditions needing to be met.
  • Hard Hitting: another talent that doesn’t require a condition to proc, Hard Hitting grants 15% more damage to elite-tier targets. Speccing out one weapon just to deal with Elites is advised.
  • Critical: yup, you guessed it. Critical grants you a flat 8% boost to critical hit damage with nothing needed to proc the talent.
  • Precise: a talent for the marksmen to cherish, Precise charges up your headshot damage by a cool 15%.

The Division Weapon Dps Vs Dmg 2

More The Division 2 guides to get you started:
The Division 2 brand sets
The Division 2 Dark Zone perks
The Division 2 leveling guide

And there you have it, the best The Division 2 damage talents to help you maximise your damage output. You’ll definitely want to think about what kind of playstyle you’ll want to use to maximise how much you’ll get out of these. If you’re more gung-ho and resigned to losing a lot of armour, the Strained and Berserk talents will go together quite nicely. The rest, of course, is up to you.

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