Caelus Attack Speed Vs Dmg

Which one would be better if I had to choose between the two?
Last bumped on Mar 10, 2017, 3:14:56 AM
Posted by
on Mar 10, 2017, 1:51:46 AM
For DPS the scaling is the same as with any other Attack skill - it depends on what you already have and the values of what you're getting.
The only difference between Cyclone and other skills is that Attack Speed affects kiteability on those other skills while it doesn't on Cyclone, so it's more likely for physical damage to be better there (since presumably the game is balanced around Attack Speed providing less damage but more utility).
DPS differential for Attack Speed is easy because it's listed in your character sheet; in the offense tab, for the skill you click, you can see 'Attack Speed Modifier.' Then the math is easy for the 'more DPS' marginal benefit:
(100% + LISTED + BONUS) / (100% + LISTED) = more DPS
For example, if I see 50% under Attack Speed Modifier when I press C, and I want to know how much 'more DPS' I can get from adding 25% increased attack speed, it's:
(100% + 50% + 25%) / (100% + 50%) = 1.1667 = I get '16.67% more DPS' from 25% IAS.
------------------
It's possible to do the same thing with increased damage (whether physical, area, melee, etc.), but generally you can't find the total increased damage modifier without some kind of build tool. However, you can do some reverse interpretation if you happen to have a certain item that grants x% increased damage to your skills.
For example, you could buy a Carcass Jack. Carcass Jack grants 12% increased area damage, will be the exact same thing as 12% increased physical damage if your base damage is all physical (i.e. you don't have flat added elemental).
Take your Tooltip DPS wearing Carcass Jack vs. no-chest. Divide with-Jack DPS by without-Jack DPS. You'll get something like 1.05. Chop off the 1, and then divide the 0.05 by 0.12 (i.e. 12% increased damage). That's your marginal proportional benefit of x% increased damage for your current stats; you just multiply any Increased Damage % you have by that number and you'll get the 'more DPS' number.
For example suppose your Tooltip DPS without Jack was 10,000 and DPS with Jack was 10,400. That means you got 1.04 for the effect of +0.12; so your adjustment should be 0.04/0.12 = 0.3333. And now suppose you want to replace Jack with something else, then you want to get 40% increased physical damage. 40% * 0.333 = 0.133, or '13.3% more DPS' from 40% increased physical damage.
Need game info? Check out the Wiki at: https://pathofexile.gamepedia.com/
Contact [email protected] for account issues, or [email protected] for technical support! Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Posted by
on Mar 10, 2017, 3:14:56 AM

Report Forum Post

Oct 05, 2016 Caelus Energy Alaska said Tuesday it has made a 'world-class' oil discovery that, if estimates prove true, could be one of the largest finds ever in Alaska. Physical damage is one of the five damage types.It is the most common and the only one reduced by armour, rather than by a resistance.Most physical damage comes from weapon attacks, but some spells deal physical damage as well. Every 10 points of strength give a 2% bonus to physical damage from melee attacks. The Iron Grip keystone passive extends this bonus to also apply to physical damage. She moves at the same speed as an archer vs the guy moving at the speed of a sniper. I've done the high level hero missions in 10 minutes or less because the girl is quick. No amount of speed upgrades on the sniper hero is going to make him move faster compared to giving the girl damage upgrades.

LULU - Top - Attack Speed + On-Hit/Crit Splitpush

By Updated on
Did this guide help you? If so please give them a vote or leave a comment.You can even win prizes by doing so!
Comment

You must be logged in to comment. Please login or register.

I didn't like this Guide
Commenting is required to vote!

Thank You!

How to burn dmg to micro sd free. Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes:

Press the Attack
Triumph
Legend: Alacrity
Coup de Grace

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

Ignite

Ranked #17 in
Support Role
Get More Stats

Items

Ability Order

Q
E

Threats & Synergies

Show All

Dr. Mundo

Poke and trade efficiently, take ignite and be careful to not underestimate his damage.

Jayce

Skill matchup, if you can W him as he jumps in you win trade. Dodge Q + E combo.

Malphite

Can be difficult matchup if you let him poke with Q, punish him for using it to cs. Try to get a level and health advantage to force him to do so.

Riven

Matchup can go either way, even if one side gets a kill the other can easily respond. Skill matchup.

Shen

Very easy matchup. He cannot stand up to you without using W, and when he does punish him and force him out of lane. Easily stop level 6 ultimates with W.

Renekton

Caelus Attack Speed Vs Dmg 3

Relatively predictable, poke when below 50 fury, even if he goes in W will allow you to turn it around.

Nasus

Become difficult to all-in once he gets W. If it is AP Nasus, make sure you get the push on him and poke until he is forced out. Try to all in early.

A previous version of the format,intended only for floppy disk images, is usually referred to as 'Disk Copy4.2' format, after the version of the Disk Copy utility that was used tohandle these images. New Disk ImageFormat (NDIF) was the previous default disk image format in Mac OS 9, and diskimages with this format generally have a.img (not to be confused with raw.imgdisk image files) or.smi file extension. Files with the.smi extension are actuallyapplications that mount an embedded disk image, thus a 'Self Mounting Image',and are intended only for Mac OS 9 and earlier. Dmg images with lzfse compression are not supported transmac.

Maokai

One on one laning will go in your favour, but he has a lot of CC which can lead to easy ganks top.

Gnar

Easy to out trade in mini form, very predictable in mega form (like Renekton).

Yasuo

Skill matchup, a good Yasuo will be able to force your cooldowns then back off before you can counter.

Irelia

Fairly dangerous matchup, you must punish her hard after she misses her stun

Introduction

Hi, my summoner name is 'yonyGOD', and I play on the NA server. I am mainly a Mid/Support player. I am currently Diamond 3, looking to climb higher.
This is my first Mobafire guide, and I hope to learn from it. I will therefore appreciate and accept all constructive criticism towards anything that I've written in this guide.
Feel free to add me on either of my accounts:
Main
Smurf

Pros / Cons

Pros:
- Great laning phase w/ harass
- Great peel for self + carries, even when behind
- With wards + kit can escape from most ganks
- Can turn around an all-in with W and R easily
Cons
- Very squishy early on and can die quickly if camped
- When chain CC'd can get bursted down by gank
- Forces jungle to build tanky
- Needs support with good peel

Summoners

On Lulu, most often times I will choose to take Flash and Ignite. These choices and other options for this champion are reasoned for below:
Flash
- Flash is a must for Lulu like many other champions, because of her squishy nature and vulnerability to ganks pre level 6. Also useful for getting in range of your strong E + Q combo to secure a kill in lane. Always take Flash in all lane matchups.
Ignite - If you feel confident you can gain a level advantage over the enemy laner early and all-in them at level 2 or 3, you have the option of taking ignite for kill potential in lane. Recently, I have been using ignite more because I've discovered that with it you can do a lot of damage at even level 1, which is something your opponents will not expect.
Teleport - Sometimes as Lulu you are forced out of lane because you used your R/Flash to save yourself, or you are out of mana for your peeling abilities. Without those it is easy to be dived under your tower even without the enemy jungler present, and TP can help you continue to bully the enemy laner and maintain your CS lead by teleporting back to your lane. TP is also useful because your level 6 is not only useful in top lane, but for your team in small skirmishes that can occur botlane or at dragon.

Runes

For this build, I like to go Precision and Domination.
Precision
Legend: Alacrity and Press the Attack

Caelus Attack Speed Vs Dmg Download

are great runes for this build, allowing for greater usage of on-hit effects such as Lulu's Passive, Guinsoo's Rageblade, Wits End, and Blade of the Ruined King. Even for a crit based build I would prefer either Press the Attack or Lethal Tempo over Fleet Footwork. I chose Triumph simply as a replacement to the previous Dangerous Game, and because it edges out the other two runes in value. In most cases, Cut Down would be chosen simply because very rarely do you face an opponent top lane with less max health than you. It helps with tank shred, as well as doing more damage in general.
Domination
Either Cheap ShotAttack or Taste of Blood are viable choices here. Relentless Hunter I take just for the movespeed, though there are other decent options.

Items

Start
This is my standard start for nearly all occasions. As Lulu,your focus is to auto harass the enemy while staying out of range of their minions, as you are squishy. Blade offers sufficient sustain throughout the laning phase while you harass and zone the enemy.
Upon your first back, aim to pick up a Recurve Bow. This item synergizes very well with Lulu's passive, and gives you a lot of early damage. A viable second item would be either Blasting Wand or Pickaxe, both good choices. Blasting Wand does more for Lulu early game as her Q ratios are very good. As an added benefit, enemies may take this to mean that you are going AP, and they will perhaps itemize accordingly. However, if you have already picked up Recurve Bow, than Pickaxe will offer more damage in the early game.
Picking up Beserker Greaves is a decent alternative if you already have boots and cant afford Recurve Bow. Picking up multiple Dorans blades is viable, but I don't like doing it because I want to get to Rageblade as soon as possible.
Core
Guinsoo's and Runaan's Hurricane are the core components of your build. These items allow you to splitpush and duel very effectively, which is the main thing you want to focus on. Aim to get these two items every game, as they represent a significant power spike for you. Second item Statikk Shiv offers very similar upsides, but Runaan's will give you a significantly stronger 3-item powerspike.

Caelus Attack Speed Vs Dmg 2

Situational
You can choose to get defensive items such as Guardian Angel, but it is usually not worth it until you get at least 1 more offensive item. There are a few options at this point of the game. Blade of the Ruined King is good if the enemy has a threatening frontline, and you are unable to hit anyone else. Otherwise, you should aim for more attack speed and critical chance. This can be done by picking up items such as Runaan's Hurricane and Wits End. I often find myself choosing Wits End as the magic resist shred can allow for your AP to have an easier time with tanks. Triforce is also a viable option if you prefer more of an on-hit build.
Final
There are, in my opinion, two viable final item builds for AD Lulu. One is the traditional pure On-Hit build, which will consist of Guinsoos, Runaans, Wits End, Blade of the Ruined King, and a final situational item. Trinity Force is a good final item if you are not facing any offensive threats on the enemy team.
The second viable final build is more crit-oriented, and consists of Guinsoos, Runaans, Statikk Shiv, Phantom Dancer, and Infinity Edge.

Skill Sequence

Maxing Q first is great for all around poke in lane and a heavy slow for peel later on. It's base damages early even without AP are very strong. An example of this lane would be Riven or Jax.
Maxing W second

Caelus Attack Speed Vs Dmg 10

is usually what I choose to do next, because it can counter a all-in both in lane and shut down fed enemy carries in teamfights as well.
Maxing E second is also viable, but this is more for a poke lane where there are not many all-in situations coming from the enemy. An example of this lane would be aganist someone like Teemo or Nidalee.
Maxing R whenever available is recommended, as its very strong combined with your W in peeling for yourself and turning on the enemy, whether in a duel or in a crucial teamfight.

Summary

To conclude this guide, I will recap the purpose of AD Lulu and how she can fit effectively within your team comp.
AD Lulu is meant to be a second ADC for your team. You may want to play her when you feel that your team can use the extra damage, when you have a tanky jungler, or when you have a support who can peel for all the carries.
The purpose of AD Lulu in the top lane is to poke your opponent early while not taking minion damage, and countering their all-ins with your W and R. This can be done by harassing then stepping into brush. Once you get your core items, you are a splitpush monster. You can force their team to come top, which can allow for your team to take important objectives like dragon and mid and bot towers.
Later on in the teamfight portion of the game, you are great at shoving other lanes with your Q and Statikk Shiv if you choose to buy it, as well as your high AS. If you have a strong support who can peel for you and your carries, you can easily win the fight with your large DPS.
However, if your lane does not go as well as you intended, you can resort to split pushing with Statikk Shiv and drawing enemies to you who are probably worth more than you if you aren't doing that well. Additionally, you can also act as a second support for you carries, as you kit was originally meant for a support.
Overall, AD Lulu, while it seemed to be really troll to me at first glance as well, can benefit your team composition greatly if played right.
Thank you for reading this guide, feel free to comment or suggest anything below!
Comments are closed.