Young Red Dragon Doesn't Match The Dmg Guidelines

Large dragon, chaotic evil

Nov 19, 2014  All mortals fear the wrath of the legendary dungeon master. Munchkins are no match for his righteous fury. Adventures: The DM doesn't adventure. Characteristics: The DM is capable of creating interesting encounters for the player characters, as well as escaping to fight another day, because being able to kill the DM would be silly. Alignment: Usually either painfully neutral evil. Fire Breath (Recharge 5–6). The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

Say the blood of a young red dragon. Obviously, again, we’ll work out the details of the formulas as time goes on. So, now, the party might stumble on common healing flowers, or harvest rare acidic fluid from an ooze, or discover some very rare icy gemstone in a vein of minerals in a frozen mine. Fire Breath (Recharge 5-6): The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

Armor Class 19 (natural armor)
Hit Points 237 (19d10 + 133)
SpeedWindows 7 mount dmg file windows 10. 40 ft., climb 40 ft., fly 80 ft.

Young Red Dragon Doesn't Match The Dmg Guidelines 2018

STRDEXCONINTWISCHA
26 (+8)10 (+0)24 (+7)16 (+3)12 (+1)20 (+5)

Saving Throws Dex +5, Con +12, Wis +6, Cha +10
Skills Perception +11, Stealth +5
Damage Immunities fire
Senses blindsight 50 ft., darkvision 120 ft., passive Perception 21
Languages Common, Draconic
Challenge 15 (13,000 XP)

Legendary Resistance (1/Day). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +13 to hit, reach 10ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 4 (1d8) fire damage.

Ne zha critical.dmg skin Like the others, for 400 gems it'll allow players to earn double FP, earn bonus FP through fantasy predictions and quests, a Limited skin and more. Ranks for Spring will be finalized once the patch launches and the bonus rewards for players who owned the Spring Ticket will no longer be active unless they choose to pick up the Fall Split Pass Bundle.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5-6). The dragon exhales fire in a 45-foot cone. Each creature in that cone must make a DC 20 Dexterity saving throw, taking 59 (17d6) fire damage on a failed save, or half as much damage on a successful one.

LEGENDARY ACTIONS

The dragon can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Young Red Dragon Doesn't Match The Dmg Guidelines Full

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL


Young Red Dragon Doesn't Match The Dmg Guidelines Free

Young Red Dragon

Young red dragon doesn

Large dragon, chaotic evil

Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 40 ft., climb 40 ft., fly 80 ft.

STRDEXCONINTWISCHA
23 (+6)10 (+0)21 (+5)14 (+2)11 (+0)19 (+4)

Saving ThrowsDex +4, Con +9, Wis +4, Cha +8
SkillsPerception +8, Stealth +4
Damage Immunities fire
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages Common, Draconic
Challenge 10 (5,900 XP)

ACTIONS

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite.Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.

Claw.Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Fire Breath (Recharge 5-6). The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.


See 5e SRD:Dragons.


Back to Main Page → 5e System Reference Document → Creatures → Monsters

Open Game Content (place problems on the discussion page).
This is part of the 5e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Retrieved from 'https://www.dandwiki.com/w/index.php?title=5e_SRD:Young_Red_Dragon&oldid=1076848'
Comments are closed.