Wow Items That Dmg You
- For the TCG ability card, see Bleed (Fields of Honor).
You can even name and save the set on Wowhead, to share it with anyone. Best Mage DPS Utility Items Classic WoW has many items that can be used to aid you in combat, be it to deal more damage, help ensnare (or escape) from enemies, and even save some gold on repairs if your death is imminent! Enjoy our competitive price for WOW Gold, WOW Items, ArcheAge Gold, and other game items. Instant Delivery: We always have full stock WOW Gold/ArcheAge Gold, Fast and Safe delivery, 99% of raiditem WOW Items orders done in 1 hour, and a fast delivery or we will refund you. Sep 30, 2019 If you’re not going to be shadow at 60 then there are still pieces that you can farm that will be excellent for both specs like second wind, spritecaster’s cape, omnicast boots, etc. Just focus on items that give spell healing+damage and then when you respec at 60 you’ll already have a head start. The spirit of aquementas does a lot of damage now, at +20. If you're a warlock, it's probably worth keeping and using at this point, even better than +crit items. This might apply to mages, too. Bleeds are damage over time debuffs that deal physical damage. As a physical debuff, bleeds generally cannot be removed until the debuff expires, although there are a few means of doing so. In addition, bleed effects cannot be resisted and ignore armor. Warriors, rogues, druids and marksmanship hunters all have access to bleed debuffs. There are also melee weapons that give a chance to apply.
Bleeds are damage over timedebuffs that deal physical damage. As a physical debuff, bleeds generally cannot be removed until the debuff expires, although there are a few means of doing so. In addition, bleed effects cannot be resisted and ignore armor. Warriors, rogues, druids and marksmanship hunters all have access to bleed debuffs. There are also melee weapons that give a chance to apply bleed effect on targets.
Abilities
The following abilities and talents apply bleed effects:
- Druid
- [Lacerate]
- [Pounce]
- [Rip]
- [Rake]
- Hunter
- [Piercing Shots]
- Rogue
- [Garrote]
- [Hemorrhage]
- [Rupture]
- Warrior
- [Deep Wounds]
Increasing bleed damage
Please add any available information to this section.
Removal
Bleed effects can only be removed through a few means.
- The dwarven racial ability[Stoneform] removes bleeding effects.
- The quest reward trinket [Luffa] stops bleed effects, but will not remove effects added by enemies over level 60.
- Though not directly labeled as such, the paladin abilities [Divine Shield] and [Hand of Protection] and the mage ability [Ice Block] remove bleed effects (as well as all debuffs in general in the cases of Divine Shield and Ice Block).
- 'Repair' redirects here. For the Pet Battle ability, see [Repair].
Durability is a property of equippable items that determines how much damage they can take before being broken. Broken items can always be repaired; gear never breaks permanently. Durability damage is not the same as normal damage.
When using the tracking system with the minimap NPCs that can repair will appear with an anvil () at their locations.
All armor slots take durability loss excluding: Neck, Tabard, Back, Finger, and Trinket slots.
Heirloom items do not suffer durability loss, making repair bills slightly cheaper for characters with heirlooms.
- 6Calculation
Repairing items
Any NPC who sells weapons or armor (or Blacksmithing supplies) can repair durability.
- As of Patch 2.3, your pointer changes when you move it over a repair-capable NPC:
- interact with repairing vendorrepairing vendor out of range
- Repair all items (button should look like an anvil with a gold +).
- Repair a single item (button should look like a hammer).
- The 'repair all items' button also repairs items on your inventory. It's useful after you've lost durability on them by resurrecting at a Spirit Healer
- If you belong to a guild and have the required access, you can also use your guild's funds to repair (there is a specific button to do this, to the right of the 'Repair all' one.
Item repair is not currently an available skill for Player Characters, but engineers can craft repair bots.
Repair cost
The base cost to repair an uncommon armor piece (no weapons or shields) assuming you are neutral with the vendor is:
- Durability points to be repaired * (ilevel - 32.5) * 0.02 silver
The base cost to repair a rare armor piece (no weapons or shields) assuming you are neutral with the vendor is:
- Durability points to be repaired * (ilevel - 32.5) * 0.025 silver
The base cost to repair an epic armor piece (no weapons or shields) assuming you are neutral with the vendor is:
- Durability points to be repaired * (ilevel - 32.5) * 0.05 silver
The reputation discounts are taken from the prices above as follows: 5% for friendly, 10% for honored, 15% for revered and 20% for exalted.
Durability loss
The following situations can reduce an item's durability:
- Being in combat at all will cause all equipped items to gradually lose durability, regardless of whether any damage is taken or dealt.
- There is a small chance with each hit by your weapon that it will lose 1 durability point.
- There is a small chance with each spell cast that you will lose 1 durability point to your weapon.
- There is a small chance with each hit absorbed by your armor that it will lose 1 durability point.
- When you die, 10% durability is lost on all equipped items (that have a durability rating). This is 10% of maximum durability, not remaining durability. You will not lose 10% durability on death if you are killed in PvP combat by another player (if a PvP flagged guard or other NPC kills you, you still lose durability) or if your death is suicide through using an item or spell that kills you (this excludes environmental damage, such as falling) or if the death is due to an encounter's mechanic (like tanking Steelbreaker with him dying as the last member - Meltdown).
- When you use the services of a Spirit Healer, you lose 25% durability on all equipped items and items in your bags, on top of the 10% durability loss on your equipped items you already lost when you died.
Low durability
From Blizzard: 'Items remain at full effectiveness until they have no durability. Their power does not degrade.'[1]
When the durability on a specific item drops below 25%, a small stick figure (looks like an armored soldier) appears below the Mini-Map and the corresponding part of the stick figure (head, shoulders, chest, etc.) appears in yellow.
When the durability on a specific item reaches 0%, the corresponding part of the stick figure (head, shoulders, chest, etc.) appears in red. Once the durability of the item reaches 0%, the player can still wear or wield the item, but he does not receive any stat benefits (stats, resistances or armor). If a weapon breaks though, you fight as if unarmed. Items cannot permanently break!
Note: if the broken item is a set item, the set bonuses will still be active.
Maximum durability
The maximum durability of an item depends on its quality, its type (slot, armor type, weapon type) and for items of level 28 and lower also on item level. The tables below show the durability of items of item level 29 and higher.
Slot | Poor, common, and uncommon | Rare | Epic | Legendary |
---|---|---|---|---|
hands/waist/wrist | 40 | 50 | 55 | 70 |
feet | 55 | 65 | 80 | 95 |
head/shoulder | 70 | 85 | 100 | 120 |
legs | 85 | 100 | 120 | 145 |
chest | 115 | 140 | 165 | 200 |
Slot | Poor, common, and uncommon | Rare | Epic | Legendary |
---|---|---|---|---|
wand, dagger, fist weapon[n 1] | 55/75 | 65/90 | 80 | 95 |
bow, crossbow, gun[n 2] | 65/85 | 75/80/100 | 90/95/120 | 145 |
1h-axe, 1h-sword, 1h-mace | 75 | 90 | 110[n 3] | 130 |
shield, staff, polearm, 2h-mace, 2h-sword, 2h-axe | 85 | 100 | 120 | 145 |
- ^Some wands have higher durability.
- ^Some items have lower durability.
- ^[Dragonmaw] being the only exception with 105.
Calculation
The numbers presented in the previous section can also be calculated reasonably well using the following formulae.
Armor
For all 20 possible combinations of type and quality, this formula correctly calculates the durability:
- Durability = 5 x round(25 x Cquality x Ctype)
With Cquality and Ctype according to these values:
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Quality | Cquality |
---|---|
legendary | 1.76 |
epic | 1.43 |
rare | 1.20 |
uncommon | 1.00 |
common | 1.00 |
poor | 1.00 |
Slot | Ctype |
---|---|
hand/waist/wrist | 0.32 |
feet | 0.44 |
shoulder/head | 0.55 |
legs | 0.66 |
chest | 0.92 |
Weapons and Shields
There is a similar formula that can be used to calculate the durability of weapons and shields which correctly calculates the durability for all weapons, except for epic two-handers and shields, for which the value is 5 points too low:
- Durability = 5 x round(17 x Cquality x Cwtype)
With Cwtype according to these values:
Type | Cquality |
---|---|
wand, dagger, fist weapon | 0.65[w 1] |
bow, crossbow, gun | 0.79[w 2] |
1h-axe, 1h-sword, 1h-mace | 0.9 |
shield, staff, polearm, 2h-mace, 2h-sword, 2h-axe | 1.00 |
- ^Some wands use a Cquality value of 0.9.
- ^Some items use a Cquality value of 1.00.
Patch changes
- Patch 4.0.1 (2010-10-12): Cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.
- Patch 1.8.0 (2005-10-10): The cost per point of durability to repair plate, chain, and leather items has been reduced to be equal to the cost of repairing cloth items of the same quality.
- Patch 1.3.0 (2005-03-07): Fixed bug where melee weapon abilities were causing durability damage to ranged weapons.
References
- ^http://www.worldofwarcraft.com/info/items/basics.html