Ibg Does No Dmg On Nasus

As a season 2 Nasus main I've been seeing a lot of threads about changing Nasus and that his Wither is too powerful and the reason he's been held back from better changes and I have to respectfully disagree. Nasus is not held back by anything more than the game changing to league of mobility/damage. In season 2 Nasus could be successful b/c TF was far stronger, gold items more plentiful (RIP Shureil'a s), CDR was less accessible and true damage and % health damage was not on every other champion in the game. Items are fundamentally worse on Nasus than ever before. TF is too expensive too buy in most cases as games are domianted very early and decided in 25-30 minutes. FH, SV, IBG, ZZ'Rot, Deadman's and TF have all seen massive changes or out right nerfs making them still the best options on Nasus but less effective on him overall. Nasus can not itemize for armor pen like any of his juggernaut brethren without sacrificing a large amount of defensive stats. BC has virtually zero synergy with his Kit and mortal reminder is better with TF and hard to build b/c of how garbage his early game is. Wither is a single target spell and while it may be oppressive to a single 1v1 scenario it is irrelevant in a team fight where a high priority target is heavily peeled for or buys QSS to negate the effect entirely. He can not even split push with Wither due to the fact that so many champion have enough mobility to rotate quickly and stop his push while having enough CC, true dmg and % health dmg to kill him easily in a 1v2 or 1v3 scenario. Meaning he dies for free and get's nothing out of the push. This is assuming he is not massively fed from the early game. The problem with Nasus is he is not successfully rewarded for surviving the early game, stacking well and getting to the late game. His defensive steroid on his ult should be automatic and stay for the entire duration, the ramp up is far too slow and comes at the end when he needs it the least. Spirit fire should get % armor reduction and persist outside of the circle for at least 1 second. These things would go along way to making Nasus stronger into his late game fantasy. Some of his items need some TLC as well. IBG being the big one. Give it back it's 125% sheen proc, make it melee only and you now have no abuse case like Ez. Nasus does not need a rework he need QoL changes to make him more consistent with the Meta.

The goal is to get as many stacks as possible as fast as possible. If you're going to AOE down the creep wave then you're doing it wrong because you're not getting a stack from every creep. If you wanted to push and do AOE damage then Nasus is not the right champ for you and you should stop lying to yourself about it. Nasus gets quadruple Q stacks (12 from 6) on large minions, monsters and champions and will make anyone who plays him on ARAM rage at his own team for not letting him kill cannon minions - Sivir Q no longer has reduced damage from hitting multiple champions and makes me wonder about lethality builds.

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Nasus - Damage only build! 4000+ Damage on Q!

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Jan 07, 2019  Dark Magician Girl Struggles with Yugioh - Ch. 18 1 comment. I drew Dark Magician Girl. Someone said that he want to see I draw DMG in my drawing style, so I tried. My figure display! Dark Magician Girl's hat appears in 'Them's Fightin' Herds'. This is chapter 18 of Dark Magician Girl Struggles with Yugioh, a series of comics originally by cahf ( twitter ). Let's not ask how Dark Magician Girl managed to get an Extra Link up with a Borreload and live Firewall. Or why she didn't bounce everything on the field back to the hand before trying to attack. Dmg struggles with yugioh 18. If anyone even remembers chapter 18 still, this is supposed to be a quiz for that chapter. Let's review each option individually. A) Crystal Wing. The opponent activates Borreload Dragon's Quick Effect targeting your Crystal Wing and lowers its ATK by 500. Since you can't respond with Crystal Wing's effect, you take the damage and lose. B) Construct.

Spells:

Ghost

Ranked #15 in
Top Lane
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Items

Ability Order

Q
E

This is more of a build, not a guide, so have some MATH!

MATH TIME!


This is more of a build, not a guide, so have some MATH!
(Note: numbers are approximate)
Attack Damage from items:
485
Runes and Masteries:
485 + 34 = Ibg Does No Dmg On Nasus519
Mastery Warlord - Increases bonus AD by 5%:
519 x 105% = 545
At level 18, Nasus has a base AD of about 113:
545 + 113 = 658
So Trinity Force's Spellblade's Damage would be:
658 x 200% = 1316
Plus you've got a 50% to deal CRITS!:
Crit Damage: 1316 + (658 x 250%) = 2961
Let's say Nasus' Q has 200 stacks!:
2961 + 200 = 3161
Q's base 110 Damage:
3161 + 110 = 3271
Don't forget your basic attack's normal damage with no abilities:

Ibg Does No Dmg On Nasus 1


3271 + 658 =
3929
Mastery - Havoc: Increases damage dealt by 3%:
3929 x 103% = 4047
That's about a whuppin' 4000 DAMAGE
So you can go about and 1 hit their AD-Carry to halt the enemy team's damages (and don't forget you lifesteal 36% of that 4047 damage, which would be about 1457 health

Ibg Does No Dmg On Nasus 4

!), then 1 hit their AP-Mid so they'll stop Crowd-Controlling you which also gives you back all your health, then head over to the next possible squishy and 2 hit them, head to their tanks to 3 hit them, and go wreck their base!

Ibg Does No Dmg On Nasus Pc


Ibg Does No Dmg On Nasus 3

#GGWP
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