How To Calculate Crit Dmg In Dnd
What i like at most is the refined user interface and the way stacks can be controlled is also quite impressive.
Players in my PbP, go away. Seriously, don't read this. >>
I'm trying to actually give balanced fights, and it's the one thing I suck at as a DM. I can put together all of the fluff, create NPCs, weave stories, all of that. However, when it comes to figuring out CR, or even what CR the party should be going up against, I'm usually at a loss. Either I hold back too much or go WAY overboard and dropping the party down to 1 member left standing. It makes it interesting, and it's good to know how to do that, yes, but I'd like to actually be able to do something in the middle.
So, for example, in my current PbP I've got a party of 4, all at level 10. Swift Hunter/Warblade, Warblade, Druid, Fighter. For the purposes of this fight, they'll also have a little bit of back up (namely three extra rangers, all around level 5 - 6).
I've figured out the enemies I want to throw at them. But seriously, how do I figure out what level each should be to put a challenge to the party? (Tentative levels are in parentheses) I have a pair of Swift Hunters (9), a Wizard (8), a Cleric (8) and a Crusader (10) to pit them against. Is that anywhere around what I should be shooting for? And like I said, how did you figure that out? I'd kill to know how to figure this out myself in the future.
When I cast a spell from the Spellbook page, if it's a critical hit, the extra damage is listed for the original hit. How do I access the info from the attack roll to add in additional damage for something like the Ice Knife spell (page 19 of the Elemental Evil Player's Companion). Specifically, Ice Knife does 1d10 damage to the target, plus an additional 2d6 damage to the target and any creature within 5' of the target (if they fail their Dex save). Putting the info into the Spellbook page gets me a second damage roll on the 1d10 if it's a critical hit, but how do I access the info from the attack roll to also have the 2d6 rerolled? I've listed the 2d6 in the Spell Effects portion of the spell as '[[2d6]] cold damage', which works correctly on a regular hit, but not on a critical hit. If this has been addressed elsewhere, please point me in the right direction. I looked around, but wasn't able to find it.
Dnd Crit Damage
Jul 24, 2017 Mob Damage Calculator for 5e Dungeons & Dragons. By Mike Shea on 24 July 2017. D&D 5e Mob Damage Calculator. Use this form to calculate the amount of damage inflicted to a character from a mob consisting of many monsters. See page 250 of the Dungeon Master's Guide for details. You can also use this form to see how many monsters in a mob save against an effect.