Does A Dmg Have Special Arrows

  1. Does A Dmg Have Special Arrows On Iphone
  2. Does A Dmg Have Special Arrows Work

Arrows that hit a player or mob cannot be recovered, and they will vanish. Skeleton-fired arrows and arrows fired by a bow with the Infinity enchantment are special entities, and cannot be collected at all. Arrows can bounce off some entities, such as minecarts or shields, or damage immune mobs. Players can damage themselves with their arrows by firing one directly up and standing still. If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration. If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which expires after a duration.

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Arrows (20)
Ammunition
Critical:
Range Increment:
Type:
Hardness:5
SizeCost1DamageWeight1hp1
Fine***
Diminutive***
Tiny***
Small1 gp1-1/2 lb.*
Medium1 gp3 lb.*
Large2 gp6 lb.*
Huge***
Gargantuan***
Colossal***
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.
Does a dmg have special arrows work

Description

An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows. An arrow that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.

Prices and weights are for twenty arrows.

Enhancements

Arrow Material Enhancements
MaterialAverageMasterwork1Hardnesshp2Special
Steel and Wood1 gp121 gp5*
Adamantine1201 gp5*Bypass hardness less than 20
Deep Crystal521 gp10*Psionic
Mundane Crystal121 gp8*No rusting, not metal
Darkwood151 gp5*1/2 weight
Iron, Cold2 gp122 gp5*Magical enchantments cost an additional 800 gp.
Mithral1501 gp5*1/2 weight
Silver, Alchemical41 gp161 gp5*−1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+800 gp+2+10
+2+3,200 gp+4+20
+3+7,200 gp+6+30
+4+12,800 gp+8+40
+5+20,000 gp+10+50
+6+28,800 gp3+12+60
+7+39,200 gp3+14+70
+8+51,200 gp3+16+80
+9+64,800 gp3+18+90
+10+80,000 gp3+20+100
+11 or more+ bonus squared
× 8,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 40 gp per unit for cold iron ammunition.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also

Does A Dmg Have Special Arrows On Iphone


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Does A Dmg Have Special Arrows Work

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