Dnd 5e Skeleton Race Dmg

There is no official Skeleton-like race for players. If it's just for appearance and role-play purposes, you could suggest that he picks an existing race and be an undead/skeleton version of that. To keep it RAW you could state that all stats are exactly the same as the original race. A skeleton is healed by inflict spells and harmed by cure spells. A skeleton cannot be raised or resurrected, but Animate Dead can return a skeleton to (un)life. A skeleton may cast any Necromancy spell at +1 caster level. Regardless of a skeleton's alignment, it can wield and use evil magical items or evil spells as if it were evil.

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Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.

Dungeons And Dragons - 5th Edition: Playable Races, All Playable races from Official books D&D books, with ability scores etc. 'Rise, creation, follow my command, Come and be my undead right hand. Follow my orders, you will live, Do them well, and you shall outlive. Outlive all those who you come from, And to death you will not succumb. And if I die you will be free, And roam the land for all to see. For all to see, and fuel their fears, All to see, but not see your tears.' - An ancient child's poem about a.

A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.

Djay_pro_2.0.11__tnt_ dmg

Creating a Skeleton

“Skeleton” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).

Size and Type: The creature’s type changes to undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice: Drop any Hit Dice gained from class levels (to a minimum of 1) and raise remaining Hit Dice to d12s. If the creature has more than 20 Hit Dice, it can’t be made into a skeleton by the animate dead spell.

Speed: Winged skeletons can’t use their wings to fly. If the base creature flew magically, so can the skeleton.

Armor Class:Natural armor bonus changes to a number based on the skeleton’s size:

Tiny or smaller+0
Small+1
Medium or Large+2
Huge+3
Gargantuan+6
Colossal+10

Attacks: A skeleton retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus. A skeleton’s base attack bonus is equal to 1/2 its Hit Dice.

Damage: Natural and manufactured weapons deal damage normally. A claw attack deals damage depending on the skeleton’s size. (If the base creature already had claw attacks with its hands, use the skeleton claw damage only if it’s better.)

Diminutive or Fine1
Tiny1d2
Small1d3
Medium1d4
Large1d6
Huge1d8
Gargantuan2d6
Colossal2d8

Special Attacks: A skeleton retains none of the base creature’s special attacks.

Special Qualities: A skeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A skeleton gains the following special qualities.

Immunity to Cold (Ex): Skeletons are not affected by cold.

Damage Reduction 5/Bludgeoning (Ex): Skeletons lack flesh or internal organs.

Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.

Dmg

Abilities: A skeleton’s Dexterity increases by +2, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1.

Skills: A skeleton has no skills.

Feats: A skeleton loses all feats of the base creature and gains Improved Initiative.

Environment: Any, usually same as base creature.

Dnd 5e skeleton race dmg 2

Organization: Any.

Challenge Rating: Depends on Hit Dice, as follows:

Hit DiceChallenge Rating
1/21/6
11/3
2–31
4–52
6–73
8–94
10–115
12–146
15–177
18–208

Treasure: None.

Alignment: Always neutral evil.

Advancement: As base creature (or — if the base creature advances by character class).

Level Adjustment: —.

List of Skeletons


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Dnd 5e Zombie

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