Dmg For Demon Hunter Diablo 3

  1. Demon Hunter Diablo 3 Build
  2. Best Set For Demon Hunter Diablo 3

INTRO

One of my favorite things that keeps pulling me back to Diablo 3 is how fun it is to theorycraft and analyze all of the different values that are well documented either in game or by other nerds like me posting in forums. It's fun to break everything down and use basic math skills to determine what I can do with my characters to increase their power level.

I also enjoy sharing my findings with the community, as I've done in the past: /r/diablo3/comments/abtpaf/diablo_3_greater_rift_scaling_guide/

I make no claims of any of these ideas being completely original, but they are relatively new to me at the time of writing, and I did the work of figuring things out on my own. Anyone can hit up Google and try to find the answer, but I'm weird like that. If I don't understand the process of getting to that answer, how am I to trust that they didn't make a mistake?

Welcome to our build guide for Shadow Impale Demon Hunter in Diablo 3. Here, you will learn everything you need to know to play this build at the highest level. This build is. R/Diablo3DemonHunters: A subreddit for questions and discussions related to the Demon Hunter class in Diablo 3. User account menu. UE Max Discipline. Posted by 2 years ago. UE Max Discipline. Seen several guides that states max discipline is 86, when you get 12 on Torso and both weapons/quiver. But SoJ seems to roll. Diablo 3 Demon Hunter Reaper of Souls - Updated to Patch 2.1.1. This guide is updated and maintained with the latest information for Stat Priorities, Weapon Priorities, and effective builds for each mode. The information in this guide is designed to work from low levels all the way to the max level of 70.

This guide is for everyone out there who, like me, have been curious about just how valuable this stat really is.

AREA DAMAGE

From the ingame tooltip: 'All attacks have a 20% chance to also deal ___% of the damage to enemies within 10 yards.'

This means different things to different builds and classes. To a Condemn Crusader, it means the more density and the more enemies they hit, the more Area Damage procs they can get. If they fight 5 or more enemies, they have a good chance to proc Area Damage with each attack. If they fight 10, they have a good chance to get 2 Area Damage procs for each attack, and so on. For a Condemn Crusader with 100% Area Damage, this nearly triples the damage of Condemn, and it actually is for all enemies but the 2 it was procced off of. Area Damage scales amazingly with AoE and density.

To an Impale Demon Hunter, it means something different. It means that if they can 1-shot an enemy, then at 100% Area Damage they have a 1 in 5 chance to 1-shot all the enemies within 10 yards. This is amazing for a fast-hitting elite hunter that is limited on how many enemies they can hit with each attack, often with lesser enemies blocking attacks on elites. However, to a rift guardian killer, it means nothing unless they get a rift guardian that spawns lots of adds. Otherwise, it's completely wasted. Area Damage is good for everyone, so long as you are fighting more than one enemy at a time.

There are a few different values that are necessary for determining the effectiveness Area Damage. How many enemies are hit, how many enemies are in 10-yard Area Damage range, and how much total Area Damage you have:

EP = Enemies Procced (20%)

ER = Enemies in Range hit by area damage

AD = Area Damage

EH = Enemies Hit by the player

DMG% = Percent damage vs hitting a single enemy.

(EP * ER * AD) + (EH * 100) = DMG%

For example, with the free 50% Area Damage everyone gets from paragon, a Crusader hitting 5 enemies with Condemn:

(EP * ER * AD) + (EH * 100) = DMG%

1 * 4 * 50 + 5 * 100 = DMG%

200 + 500 = 700%

All 5 enemies get hit with 100% damage from Condemn, and 4 out of 5 get hit with 50% Area Damage. So just how effective is it? Well, if Area Damage was 0%, the total damage would be 500%.

700 / 500 = 1.4

That's right! Just those 50 points from paragon gives us 40% more damage against 5 enemies. Let's check out a realistic scenario for the Impale Demon Hunter. 1 Enemy Hit, 5 in range:

(EP * ER * AD) + (EH * 100) = DMG%

1 * 4 * 50 + 1 * 100 = DMG%

200 + 100 = 300%

Triple Damage! Well…every 5 hits…let's add up 5 hits…

Demon Hunter Diablo 3 Build

100 + 100 + 100 + 100 + 100 = 500 @ 0 Area Damage

100 + 100 + 100 + 100 + 300 = 700 @ 50 Area Damage

700 / 500 = 1.4

Yes, same as the AoE scenario. It is 80% as effective as its Area Damage value. If we double enemies hit by Area Damage:

Condemn – 10 enemies (8 hit by AD):

(EP * ER * AD) + (EH * 100) = DMG%

2 * 8 * 50 + 10 * 100 = DMG%

800 + 1000 = 1800%

1800 / 1000 = 1.8

Impale with 9 enemies (8 hit by AD):

(EP * ER * AD) + (EH * 100) = DMG%

1 * 8 * 50 + 1 * 100 = DMG%

400 + 100 = 500%

100 + 100 + 100+ 100 + 500 = 900%

900 / 500 = 1.8

80% more damage. This is why it truly shines with density. But how does it scale with additional Area Damage on Gear?

Condemn:

(EP * ER * AD) + (EH * 100) = DMG%

Also the hidden appearance glitch was never fixed pre-7.1. Dark rune gaurians not taking dmg form razorscale. It always persisted through spec changes and logging out for me. The bug that caused appearances to reset was random and didn't happen to everyone (and was not limited only to people using a glitched hidden appearance).

1 * 4 * 100 + 5 * 100 = DMG%

400 + 500 = 900%

Impale:

(EP * ER * AD) + (EH * 100) = DMG%

1 * 4 * 100 + 1 * 100 = DMG%

400 + 100 = 500%

100 + 100 + 100+ 100 + 500 = 900%

900 / 500 = 1.8

It scales with gear similarly to how it scales with density. It's worth noting that it is affected by diminishing returns. The first 50% gives you 40% more damage. The second 50% gives you 1.8 / 1.4 = 1.286, or 28.6% more damage. Again, it is exactly 80% as effective as its Area Damage value. We can use this to make a new formula to actually compare values:

AD * 0.8 = DAMAGE INCREASE %

So, we all get 50% Area Damage from paragon, and as you can see it is very effective. However, it is situational, and so it is important to be able to estimate just how much more damage you will get by rolling off one of your stats to get more.

If we take our new formula and plug in the amount of Area Damage you're thinking about rolling for such as shoulders with 20% Area Damage, we can do this:

(50 * 0.8) + 100 = 140%

Best Set For Demon Hunter Diablo 3

(70 * 0.8) + 100 = 156%

156 / 140 = 1.1142857142857142857142857142857

20% more Area Damage will increase your overall damage, against multiple enemies, by about 11.4%.

If you have a specific goal in mind, you can actually figure out how much you need. For example, you just got a Furnace in the cube that gives you 50% additional damage against the rift guardian, and now you feel like your weakness is clearing up to the rift guardian. In order to raise your damage against multiple enemies by 50%, you can do this:

What you have: 50 * 0.8 + 100 = 140

What you want: 140 * 1.5 = 210

I didn't find a lot of good search results addressing the issue, so I decided to write up a post about it myself.The error was as the screenshot above shows; trying to open a dmg (disk image), macOS showed the error 'no mountable file systems'. If you see the 'no mountable file systems error' while opening a dmg, here's what you should try:.In most cases, the downloaded dmg file is actually corrupt or had an error downloading. Dmg files error no mountable file system. I ran into an interesting macOS error while working with a customer a couple of weeks ago. If possible, try downloading the dmg again, turning off any download assistant plug-ins you may have.

AD * 0.8 + 100 = 210

Dmg for demon hunter diablo 3 download

AD * 0.8 = 110

AD = 110 / 0.8

AD = 137.5

You can get 24% AD on weapons and 20% from 3 other items to get pretty close at 134% Area Damage. It's kind of funny to think about, but at over 100% your Area Damage will actually be hitting harder than you do.

CONCLUSION

Is it worth it to stack Area Damage? It really depends on where you are in your progression. It does have diminishing returns, and you already get a good amount of it through paragon. It also depends on what you'd be replacing. It is a good idea when your mainstat starts hitting significant diminishing returns at high paragon levels. If you have any questions or feedback, feel free to comment below. Thanks for reading!

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