Dmg Buff From Undaunted 9

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Interesting variation of ww build. But actually not really good.
Firstly, pelinal is not usefull enough here cause u haven't much wd to improvement your sd.
Secondly, this is not hybrid of stamina and magicka but damage and sustain. So u got ww which haven't much damage and enough sustain for survival.
On the other hand its a good start for builds that based on speed and chasing.
So do not throw an idea, but develop it. In the end, it will be something really successful

Jul 21, 2019  Guide 228,181 Dmg in 9 Seconds - Templar - Mother's Sorrow PvE Crit Build (self.elderscrollsonline) submitted 33 minutes ago. by TylerFortierPhoto Khajiit did nothing wrong Video on an Elsweyr Dragon. Upon scoring a Crit hit, the host gains a 2.9% Physical DMG buff for 5s (Max stack: 8). Duration of each stack will not be affected by other stacks. 276 38 55 5 Upon scoring a Crit hit, the host gains a 1.6% Crit Rate buff for 5s (Max stack: 8). Duration of each stack will not be affected by other stacks. Hybrid is an incarnate power set available to level 50 characters on current VIP accounts. Hybrid powers are limited duration toggles which can be activated for up to 120 seconds, with a 120 second cooldown. Hybrid powers also grant passive buffs while equipped, which function whether the toggle is on or not. Enhancements from Alpha powers apply to the toggle portion of some Hybrid powers, but. Feb 22, 2016  Cat Mojo = up to 80% dmg reduction on 1st hit and 3s charm, stops 1 shots. Aquila Cuirass = 50% damage reduction! Illusionary boots = Freedom of movement and walk through mobs/ waller affix. Pox faulds = extra aoe damage. Belt of transcendence= 15 fetishes for off tanking and procs Smk for BBV. LoN Rings = 1300% damage buff and 54% dmg reduction.

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Interesting analysis of my WW build, but actually not really good.
I understand that not everyone has the time to sit and watch a 25 minute video and study it. But I do expect that you at least pay attention if you're going to attempt to poke holes in my build.From

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You'd have heard me explain that this isn't a pure hybrid, but only a hybrid to bring my spell dmg up to the 4,000 mark. Which as I show, is plenty enough to bring my heal up to a substantial amount. The thief mundus could be traded for a flat wep dmg mundus, but I find having 40% spell crit is quite efficient, with that added benefit of boosting me to 50% weapon crit.
I also give examples of my tool tips at the buffed 4k wep/sd mark. If you can't kill opponents with 2 18,000 dmg DoTs and an instant cast spammable mid-ranged dmg skill that tooltips at 14k and a bonus of 30% dmg on feared targets, you should analyze your play style.

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In summary, I really appreciate the attempted feedback. But I don't believe you actually watched the video, and I'm perplexed at the thought that you believe pelinal's is not useful enough considering how well my heal scaled because of it (shown with example). I'm even further confused that you've claimed my 4,000 weapon dmg with 35,000 stamina is 'not much dmg'. Especially considering how well the WW tooltips scaled in my examples, and the boasted 50% wep crit chance as a bonus. There's also, the playtesting which I have footage of on my channel, and more to come (solo play and small group included, not just big packs).
Hello
I am trying to build a Necromancer with as much spell damage as possible.
On this page (https://elderscrollsonline.wiki.fextralife.com/Sets) I found some really cool sets but I am not 100% sure of witch one is the best (assuming that the character equipped with all 5 pieces.
Here are the sets:
Rattlecage
LEVEL 50 CHAMPION 160
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Spell Damage
(5 items) Adds 100 Spell Damage
(5 items) Gain Major Sorcery at all times, increasing your Spell Damage by 20%.
Spell Strategist
LEVEL 50 CHAMPION 160
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Spell Damage
(5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.
Soulshine
LEVEL 50 CHAMPION 160
(2 items) Adds 1096 Max Magicka
(3 items) Adds 833 Spell Critical
(4 items) Adds 129 Spell Damage
(5 items) Adds 450 Spell Damage to your cast time and channeled abilities.
Law of Julianos
LEVEL 50 CHAMPION 160
(2 items) Adds 833 Spell Critical
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 833 Spell Critical
(5 items) Adds 299 Spell Damage.
Way of Martial Knowledge
LEVEL 50 CHAMPION 160
(2 items) Adds 1096 Max Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Spell Damage
(5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
New Moon Acolyte
LEVEL 50 CHAMPION 160
(2 items) 833 Weapon and Spell Critical
(3 items) 129 Weapon and Spell Damage
(4 items) 1487 Physical and Spell Penetration
(5 items) Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.
Pease sort them according to spell damage (with the most spell damage on top) and submit why they should be in that order.
Let me hear your opinions.
Thank you for your time.
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