Average Dmg Of A D6

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Average dmg of a d6 file

In general, a dn has average (n+1)/ 2. If you add several dice, you also add their averages, so, for example, the average of x dn is x × (n+1)/ 2. In addition to the average of the outcomes and the range of possible values, it is often interesting to know how far outcomes are likely to be from the average. Feb 09, 2011  Im going to compare Quicken SLA (Qu another attack same D6), maximize SLA (Max d6=6 dmg), empower SLA (Emp d6x1.5), and Greater Psionic Shot (GPS, gives you +4d6) remember, GPS is only 85% of the time at lvl 9 (i say 85% because i have to make a concentration dc check of 20, after ranks and mod i have a 16 in it, so a roll of 4 or higher hits).

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Average Dmg Of A D6 System

Hello,
I was wondering if anyone has ever tried using the proficency die option in the DMG where you add an extra die to a roll instead of a static bonus. The scaling goes d4 -> d6 -> d8 -> d10 -> d12 instead of 2->3->4->5->6. Expertise would double the dice rolled.
On average, this would increase the die roll by .5. So the average roll is 11+(2,3,4,5,6) at a given proficiency level.
Reading other people's house rule of letting skills be 2d10 instead of 1d20 to reduce the swing, I wonder if it would be too much to allow Expertise to grant a +1 to the skill roll as well.
This allows the Expert to always make a DC 10 in their field. The average roll at level 20 with a 20 in the chosen stat would be: (11.5 from 2d10)+(13 from 2d12)+6 = 30.5. This is from an individual that has reached the peak of mortal ability in attribute and proficiency in a given skill. Compare to the normal variant: (10.5 from d20)+(12 from proficiency)+(5 from attribute bonus) = 27.5. A 3 point difference or about 10% improvement.
I am aware that there is Reliable talent for Rogues and I think Bards gets something like that as well that helps them as well. I see this as helping those that want to use Expertise feats to gain Expertise in other classes.
What is your experience/opinion of the variant, and/or my idea of a house rule?

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Hello,
I was wondering if anyone has ever tried using the proficency die option in the DMG where you add an extra die to a roll instead of a static bonus. The scaling goes d4 -> d6 -> d8 -> d10 -> d12 instead of 2->3->4->5->6. Expertise would double the dice rolled.
On average, this would increase the die roll by .5. So the average roll is 11+(2,3,4,5,6) at a given proficiency level.
Reading other people's house rule of letting skills be 2d10 instead of 1d20 to reduce the swing, I wonder if it would be too much to allow Expertise to grant a +1 to the skill roll as well.
This allows the Expert to always make a DC 10 in their field. The average roll at level 20 with a 20 in the chosen stat would be: (11.5 from 2d10)+(13 from 2d12)+6 = 30.5. This is from an individual that has reached the peak of mortal ability in attribute and proficiency in a given skill. Compare to the normal variant: (10.5 from d20)+(12 from proficiency)+(5 from attribute bonus) = 27.5. A 3 point difference or about 10% improvement.
I am aware that there is Reliable talent for Rogues and I think Bards gets something like that as well that helps them as well. I see this as helping those that want to use Expertise feats to gain Expertise in other classes.
What is your experience/opinion of the variant, and/or my idea of a house rule?
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